Top 10k strings from 16-48 Magazine - Issue 15 (1985)(16-48 Tape Magazine)(Side A).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

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   8 GGGGGGGGGGGGGGGG
   8 000000000000000000
   5 D7       RST  10H
   4 23637+256*
   3 d$="ns w":
   3 B.C.THORNE APRIL 1983*S\
   3 ;"Ludoid2 
   3 23638+5"):
   3 16/48 script
   3 ((prog+474
   3 "Nothing happens":
   2 z$="09020203STOP THE TAPE":
   2 wwwwwwwwwww
   2 vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
   2 h$="Milk Solids":
   2 gazine Ltd.   *6\$:
   2 a$="DETEC":
   2 Press any key
   2 PLAYER 1 HITS 
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@
   2 =888888888
   2 ;"tutor6":
   2 ;"Press a key":
   2 ;"                                ":
   2 (=88888888
   2 ((=8888888
   2 "You cannot":
   2 "I cannot help you":
   2  to move on."
   1 z$="13030305CHAPTER 6":
   1 z$="12000204Let the tape run":
   1 z$="11270605|":
   1 z$="11060203Ludoids":
   1 z$="10030203STOP THE TAPE":
   1 z$="10030203RUN THE TAPE":
   1 z$="10020203RUN THE TAPE":
   1 z$="08240102Chapter two":
   1 z$="07000404WINNERS!":
   1 z$="06070105MACHINE CODE TUTOR":
   1 z$="06020302COMPILERS":
   1 z$="06000402BIGPRINT":
   1 z$="06000202SOME OTHER STUFF":
   1 z$="0310020216/48":
   1 z$="00050102WHAT'S IT ALL ABOUT?":
   1 z$="00040102PRINT AT 5,9; INK 6;""A""":
   1 z$="00020305EDITORIAL":
   1 z$="00010302SOME NOTES":
   1 z$="00010302MORE NOTES":
   1 z$="00010102SENDING IT TO THE RIGHT PLACE.":
   1 z$="0000060516 48":
   1 z$="00000202USE A SUBROUTINE":
   1 z$="00000202THAT'S ALL FOLKS":
   1 y$="You see ":
   1 y$;"a Helijet in the ice":
   1 x,y;b$(n);:
   1 wwwwwwwwww
   1 tutor6    *
   1 t                                                                                                 
   1 routine? Well all ye hackersheres how to save it:
   1 pixel-jump.You can also use     
   1 ojjjmjjjmmmmljjmmmmmmljjlllljffjjlljfejjelljmmmmmmmljlllljfejjelljjmmlljfejj
   1 nn CONTROL YOUR PLANE AROUND WITH  ONLY ONE MOTIVE  TO KILL YOUR            ADVERSARY
   1 n   MAKE SURE YOU DONT HIT ANY        OTHER OBJECTS ASWELL       
   1 n    PLAYER 2  N LEFT  M RIGHT        0 TO 6 UP  P TO Y DOWN      
   1 m    PLAYER 1  Z LEFT  X RIGHT        1 TO 5 UP  Q TO T DOWN      
   1 letter    i
   1 i$="To- Mount Cyclo":
   1 i$="TO-"+t$(
   1 i$="Service Q":
   1 i$="Return to Glacia"
   1 i$="Organs (Human)":
   1 i$="Homeworld":
   1 i$="Freight #d34":
   1 i$="Colony #ks6":
   1 h$="| Diodul"+t$(
   1 h$="Used crates":
   1 h$="Transplant":
   1 h$="Soya Beans":
   1 h$="I.M.S.":
   1 h$="Glucose":
   1 h$="Frozen Beef":
   1 h$="Flour":
   1 edit      
   1 d$="nsew":
   1 d$="n  wu":
   1 d$="n    d":
   1 d$=" s w":
   1 b$="Welcome to    chapter 2 of   THE LUDOIDS |16/48's own   adventure":
   1 b$="This month youwill visit thecrystal planet of GLACIA ":
   1 b$="Last month youshould have   found the co- ordinates of  THE LUDOIDS |":
   1 b$="ENTER the code from last    months game   (OR hit ENTER)":
   1 b$="Do you want a print out     (y/n)":
   1 b$="Do you want   instructions ?         (y/n)":
   1 agazine Ltd*S\
   1 a$="OUT ":
   1 a$="ICE ":
   1 a$="HELI":
   1 a$="CRATE":
   1 a$="CRAT":
   1 a$="                                "
   1 Z$="10030203RUN THE TAPE":
   1 Y-      magnification+
   1 Y$;"a huge lump of ice":
   1 X-           magnification."
   1 Robert Walker,"+
   1 RUN THE TAPE
   1 Program by B.C.Thorne September 1984*K\~
   1 PRESS ANY KEY FOR NEXT PAGE.
   1 PRESS ANY KEY
   1 PLEASE STOP THE TAPE
   1 PLAYER 2 WON 
   1 PLAYER 2 WINS 
   1 PLAYER 2 IS DEAD
   1 PLAYER 2 HAS BEEN SHOT DOWN
   1 PLAYER 1 WON 
   1 PLAYER 1 WINS 
   1 PLAYER 1 IS DEAD
   1 PLAYER 1 HAS BEEN SHOT DOWN
   1 P.S. Dear 16/48 I hope that you can start using my BIG-print routine,as it is easier to use!!"
   1 OUT OF FUEL PLAYER 2
   1 OUT OF FUEL PLAYER 1
   1 Magnetic Magazines Ltd.*6\$:
   1 London W4 4PH.
   1 LWH Volume 2
   1 LUDOIDS #2
   1 LET  TAPE  RUN
   1 I$="No destination"
   1 HR2       |
   1 HR1       
   1 HOT RODS  N
   1 HEX      MNEMONICS    DECIMAL   
   1 GAME TYPE...
   1 F ""CROSSWORD"""
   1 E ""comp15""
   1 DD 7E 02 LD   A,(IX+2)221,126,2 D7       RST  10H     215
   1 DD 7E 01 LD   A,(IX+1)221,126,1 D7       RST  10H     215
   1 DD 7E 00 LD   A,(IX)  221,126,0 D7       RST  10H     215
   1 D7       RST 10H
   1 D7       RST  10H     215
   1 D ""DISASM""*
   1 Created with Ramsoft MakeTZX
   1 Congratulations !
   1 CD 01 16 CALL 1601H   205,1,22
   1 C9       RET"
   1 C9       RET          201"
   1 C$=C$+" ? ":
   1 C$="WAIT FOR A WHILE":
   1 C$="QUIT GAME":
   1 C$="INVENTORY":
   1 C$="HELP":
   1 C$="GO WEST":
   1 C$="GO UP   ":
   1 C$="GO SOUTH":
   1 C$="GO NORTH":
   1 C$="GO EAST":
   1 C$="GO DOWN":
   1 C ""REVIEWS""
   1 B$=B$+"   
   1 B$="Press any key to TRANS-MAT  to  GLACIA":
   1 B$="Do you want toSAVE this        program ?":
   1 B ""BACKGAMMON""*
   1 ANY OTHER KEY FOR INSTRUCTIONS
   1 A ""16/48D&G15""
   1 @@@@@@@@@@
   1 @@@ @     
   1 =========88888888888=========9999========8888888888============9======/=;;;;8888888=====================;;;;8888888=;;;;;;;;;;;;;;;;;;;;;;;;8888888=;;;;;;;;========;;;;;;888888888888888888888888=8=88888888888888
   1 <<<<<<<<<<<888888888888<<88
   1 <<<<<<888888888888888888<<<<<<
   1 <<<<<88888888888888888888<<<<<<<<<<88888888888888888888888<<<<<<<<8888888888888888888888888888888888888888888888888
   1 <<<88<<<<<<<888888888888888
   1 <<8<<<<<<<8888888888<888<<<
   1 <<8<<<<<<88888888888<888<<<<<<<<<<8<<<<<8888888888888888<<<<<<
   1 <<888<<<<<<<8888888888888888
   1 <8888<<<88888888888888888888
   1 ;''"   Player 2"'"0 UP : O DOWN"'"N LEFT : M RIGHT : S/SHIFT FIRE"
   1 ;"of the manual - p183.)"
   1 ;"We have received a small pile ofletters from readers who don't  seem too keen on the new methodsof packing the magazine."
   1 ;"Thanks to Robert Walker for his improvements to this well worn  routine."
   1 ;"Sorry this program has been"'"copied once already":
   1 ;"Send letters, programs or ideas to"'"
   1 ;"SIDE 1 LOADING"
   1 ;"PRESS ANY KEY"
   1 ;"PRESS A KEY (
   1 ;"Only TWO correct entries to our issue 11 competition about the  graphics in The Long Way Home.  Roy Stead from Widnes, Cheshire and Mike Mayhew of Swindon both receive copies of SHERLOCK from Melbourne House."''"The answers follow."
   1 ;"Next month we hope to do a quickreview of the BASIC compilers   available for the Spectrum."''"Meanwhile, If you have a BASIC  program which has everything    except SPEED then, if you want  to compile it with a compiler   which produces run alone code,wecan now accept it for possible  publication. Do make sure that  you tell us whose compiler you  have used."
   1 ;"LUDOIDS #2":
   1 ;"LUDOIDS #2"
   1 ;"KEYS : "''"   Player 1"'"1 UP : Q DOWN"'"Z LEFT : X RIGHT : C/SHIFT FIRE"
   1 ;"Instructions :"'"        Drive or fly around and  try to kill your adversary."'"If you choose tanks or cars you  may also choose a background    to go with it."'"If you choose air-craft you      have other objects to avoid     other than your enemy."
   1 ;"HOT RODS":
   1 ;"HOT RODS"
   1 ;"HIT A KEY(
   1 ;"Born again BIGPRINT is coming tothis screen soon!"
   1 ;"Answers to issue 11 competition."
   1 ;"16/48TITLE":
   1 ;"16/48TITLE"
   1 ;"""tutor6"""'''"Part 6 of our Z80 tutor series  looks at the ROM print routine  and shows you how to get high   speed printing from machine codeprograms.":
   1 ;"""letter"""''"A message from Edinburgh by     Robert Walker. Robert has been  working on a new version of our BIGPRINT routine.":
   1 ;"""edit"""''"This month some competition     results and some stuff about    BASIC compilers.":
   1 ;"""comp15"""''"Unscramble the BUGGY BLAST      screen and you could be one of  the 10 to win FIVE games from   FIREBIRD software. "''"At last a chance for the really small BT investor.":
   1 ;"""TITLE"""''"THIS IS WHAT IS KNOWN AS THE    RECURSIVE PART OF THE PROGRAM.":
   1 ;"""REVIEWS"""''"Comments and screen displays    from the latest software.":
   1 ;"""LUDOIDS 2"""''"Chapter 2 of our new adventure  with full screen graphics and   fast response to instructions inordinary English."''"This time your quest takes placeon a planet of ice. It's lucky  that you have a Spectrum to keepyou warm.":
   1 ;"""HOT RODS"""''"Paul Butcher's multi screen,    multi vehicular game for two    players. Compiled from BASIC    with MCODER II by PSS."'"You will have to pull the plug  and LOAD"""" to move on."''"(To save this program you will   need to BREAK as soon as you    get a message to stop the tape. Then GOTO 9998 or 9999 in the   usual way.)":
   1 ;"""DISASM"""''"A disassambler from David       Dickens."''"This is a machine code program  and although not very long it   needs to sit high in the memory of a 48k machine. This way you  have plenty of space lower down for the code which you want to  examine." :
   1 ;"""CROSSWORD"""''"This month the theme is animals and the puzzle is designed for  our younger readers."''"If you can compose a good 11 by 11 crossword with solution and  clues(on paper please) then we  will pay `10 if we publish it.":
   1 ;"""BACKGAMMON"""''"A 48K board simulation from     Barnaby Smith. Ideal for anyone who needs to know when they are attempting an illegal move.":
   1 ;"""16/48D&G14"""''"   ""OF DUNGEONS AND GREEN MEN"""''"Yaz returns with more hints for waylaid adventurers. This month he has been playing - sorry -   investigating the ILLUSTRATOR.":
   1 ;" TAPE 15    MARCH 85     SIDE 1 "
   1 ;" 16/48     MARCH  85    TAPE 15 "
   1 ;" * FULL 48K PROGRAMS."'"(16K MACHINES WILL SKIP THESE.)":
   1 ;"           ":
   1 ;"             "
   1 ;"                                                         ":
   1 : PLAYER 2 HITS 
   1 9997;that willSAVE it and then    
   1 9888888888888O
   1 8888888==========8888888888888888888=======99======/88888888888888=========
   1 88888888888;
   1 88888888888888888889999999998999888888888888888888899899889988998888888888888888888999888888888888888888888888888889988888888888888888888888888888898888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   1 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888=888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   1 88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888//8888888888888888888888888888//(/8888888888888888888888888888/(((8888888888888888888888888888((((
   1 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   1 8888888888888
   1 8888888888
   1 4....START
   1 3E 41    LD   A,41H   ""A""
   1 3E 16    LD   A,16H   AT
   1 3E 16    LD   A,16H   62,22
   1 3E 10    LD   A,10H   INK
   1 3E 10    LD   A,10H   62,16     D7       RST  10H     215       DD 7E 03 LD   A,(IX+3)221,126,3 D7       RST  10H     215
   1 3E 09    LD   A,9     COLUMN 9
   1 3E 06    LD   A,6     YELLOW
   1 3E 05    LD   A,5     LINE 5
   1 3B3ArAS2B2AySxSlOCnxZiufre5V4V3V2V1VvklPoRrOSyxba2F1Fl8P7P6PiTbFaF1Zz1ToStS2P1P1B1AfBsB1TSrATS1EBeBfM((
   1 3...IMPOSSIBLE
   1 3....CHOOSE GAME TYPE
   1 255).   You can also use 
   1 23635+256*
   1 22 is AT","Next two bytes are taken to be  line and column.","LINE stored at IX+1.","Next byte must be column.","Column stored at IX+2.","Print position now set.","
   1 21   (see manual page 135).It also   allows directional characters 8-13(see manual page 135),
   1 2...AIRCRAFT
   1 2....CHOOSE GAME LAYOUT
   1 16/48TITLE
   1 16/48LOAD1
   1 16/48 magazine,
   1 16 is INK"
   1 13.Z$ can contain any of   these characters and any normal characters(
   1 13    acting as 
   1 12 acting as 
   1 10 but the X-cordis zeroed just like the ~Basic~ 
   1 10 Barley Mow Passage,
   1 1...VILLAGE
   1 1...HOTRODS
   1 1....CHOOSE SPEED
   1 1   HELECOPTERS
   1 00000111112222233333444445555555000001111122222333334444455555550000011111222223333344444555555500000111112222233333444445555555!
   1 //888888888888888888//
   1 //88888888//
   1 *shhhhljjfhhehhhhljhljfemlhjhfec`eeffhhjlqljhhhjfe
   1 ****************
   1 )*(k$="7")
   1 )*(k$="6")-(l>4
   1 (/=8888888
   1 ((/8888888888888888/((
   1 ((/888888/((
   1 (((8888888888888888(((
   1 (((8888888
   1 '''"This month we will see how to   use the ROM routine for printinga character."''"This routine starts at address  10H (16 dec), this is one of 8  RESTART addresses for which the Z80 has a quick, 1 byte version of the CALL instruction."
   1 '''"Next month we look at the STACK."''"Press any key to start again."''''" 
   1 '''"If you want to disassemble the  quarks code you can load it at  30000 from the issue 7 tape and use DISASM from side 2 of this  tape."'"The print subroutine starts at  30550 (7756H)."
   1 '''"Before using RST 10H we have to decide whether we want to send  the character to the lower part of the screen (channel 1), the  upper screen (channel 2) or to  the printer (channel 3). To opena stream to the correct device  we put the channel number into  the A register and CALL the ROM routine at 1601H."
   1 ''"Two quick points for new readers(or reminders for old ones)."''"To save programs to microdrive  you can BREAK and GOTO 9998."''"To save programs to tape you canBREAK and GOTO 9999."''"We try to make this work on as  many of our programs as we can."
   1 ''"This may give you some ideas."
   1 ''"The subroutine on the last page can be used to print any number of single characters (including user defined characters). These can be stored in memory with thecharacter code followed by the  line, column and colour of the  sprite."
   1 ''"OOPS! wrong planet."'"You have found a Black Hole":
   1 ''"Now we are ready to start using the print routine."
   1 ''"Finally, if you have a SPECTRUM+I recommend that you acquire an old Spectrum manual. You will   find the appendices and chapter 26 on the system variables are  essential reading for serious   programmers - even in BASIC." 
   1 ''"Couldn't you just kick yourself!"
   1 ''" 1 ""16/48TITLE""
   1 '"To print the sprite you just    LOAD IX with the address where  the sprite details are stored   and CALL the subroutine." 
   1 '"This routine was written for thegame QUARKS which we featured inissue 7. It may not have been   the most sophisticated zap game ever written, but it was FAST!"
   1 '"There are exits visible;"'("North,"
   1 '"The co-ordinates are;"''t$(
   1 '"The RST or restart instruction  can be used instead of CALL for addresses 00,08,10,18,20,28,30 &38H.(0,8,16,24,32,40,48,56 dec.)"
   1 '"RST 10H will PRINT the characterwhose code is in the A register."''"Well it's almost that simple...."  
   1 '"Note that the routine deals withcontrol characters as well as   alpha numerics.(See appendix A";#1
   1 '"It may seem ungracious, but I   will stick to the original as itonly uses 107 bytes of code."'"Robert has, however, stung me   into strengthening my resolve toupdate BIGPRINT by removing the BASIC element and uprating the  code to cope with colour controlcodes and UDGs."
   1 '"I would like to thank all of youfor writing and especially for  balancing your complaints with  such kind comments on the tape  contents. I do pass your letterson to the folks at Golden Sq.,  but I can't promise much on the superglue front. Try using a    chain saw."
   1 $8888888888888888888888888888888888888888888888888888888888888888888888
   1 #p;"H = HELP"'"P = PAUSE"'"R  repeats the previous command"'"Q = QUIT"
   1 #p''"You will need to draw a map of  where you go to avoid getting   lost.":
   1 #p'"You have a wrist detector. If"'"you press it when you are near  the LUDOID jammer you will"'"destroy it and return to your"'"space ship."
   1 #p'"The following letters"'"ON THEIR OWN have special"'"meanings"
   1 #p'"The Computer will tell you what happens. You tell the computer  what you want to do by typing inENGLISH and then pressing 
   1 #p'"N = Go NORTH"'"S = GO SOUTH ...etc"''"V or L Shows the VIEW"'"I = INVENTORY (""What have I got with me ?"")"
   1 #p'"LOAD- allows you to load the"'"details back again."
   1 #p'"Each month you have to find and destroy a TRANS-MAT Jammer left on the planet by LUDOIDS |."'"You must also find the "'"Co-ordinates of the next planet to visit"
   1 #p'"Avoid negatives or trying to do more than one thing at a time."
   1 #P''"SAVE- will save details of the  game at any point to tape, in   two short pieces of code"
   1 #P''"Hi-res full screen pictures willremain displayed until you pressany key."
   1 "You take the ";m$:
   1 "You see nothing more to help you":
   1 "You made it !":
   1 "You have with you;":
   1 "You have nothing to eat":
   1 "You have nothing to drink":
   1 "You have found a part of the"'"'Galactic Market Intervention"'"Store'. It contains over"'"produced stock."'Y$;"Long rows of crates.":
   1 "You have destroyed the TRANS-MATjammer from this planet, howeveryou have NOT found where the"'"Ludoids have gone to."''"You must go back to find the"'"Co-ordinates of where they went.":
   1 "You freeze to death":
   1 "You drown...":
   1 "You drop the ";m$:
   1 "You don't find anything":
   1 "You do not have the correct key":
   1 "You could try to start the"'"engines & fly the helijet":
   1 "You cannot"
   1 "You cannot go in that direction":
   1 "You cannot get close enough for the detector to work":
   1 "You can see; ";m$
   1 "You are standing outside an"'"igloo":
   1 "You are not strong enough":
   1 "You are inside a rescue hut":
   1 "You are in a cold wasteland":
   1 "You are ignored":
   1 "You are feeling VERY cold":
   1 "What with ?":
   1 "What are you going to do ?"'"
   1 "Time passes...":
   1 "This SAVEs this stage of the"'"game on to tape."'"Do you want to carry on ? Y/N":
   1 "This LOADS a previous game from tape"'"Do you want to continue ? Y/N"
   1 "There is no reply":
   1 "There is a LUDOID | jammer"'"buried in the middle":
   1 "The word you need is ENTER !":
   1 "The helijet is sinking":
   1 "The heat causes the jet to startto sink in the ice":
   1 "The door is open, it seems"'"serviceable":
   1 "The block of ice starts to melt you can get closer to the Jammernow.":
   1 "THE CONTROLS TO START THE MOTORS& FLY, SEEM TO WORK":
   1 "Sorry, I didn't understand."'"Try again.":
   1 "Select upper screen.","Open the channel.","
   1 "Rewind Tape & play to
   1 "REWIND TAPE & PLAY":
   1 "Put empty cartridge in drive 1"'"
   1 "PLAY THE TAPE":
   1 "Note on highlighted line."
   1 "Next byte must be INK colour.","Ink colour stored at IX+3.","Set temporary attributes.","Character code stored at IX.","Print character","Return from subroutine."
   1 "Make sure that your map is"'"accurate":
   1 "Loading code":
   1 "LUDOIDS #2"
   1 "In which direction  ?":
   1 "In front of you there is a"'"control panel":
   1 "Hi there !":
   1 "HOT RODS"
   1 "Even you cannot cope with these strange controls."'"You crash & are killed":
   1 "Each crate is labelled":
   1 "ENTRY code ?";
   1 "Do you want the instructions ?  (Y/N)"
   1 "DETECTOR","POSTER","SHOTGUN","CARTRIDGES","MUSHROOM","PAPER","LABEL","GLYCOL","SAWDUST","WARM CLOTHES","WASTE PAPER","CROW BAR"
   1 "CLS CODE"
   1 "Are you sure ? Y/N"''"n.b. Press ""X"" to NEW this"'"program."
   1 "ANT ATTACK","Picture","ZZOOM","Clouds","MANIC MINER","Hieroglyphics","DEATH CHASE","Trees","LORDS OF MIDNIGHT","Shield","JET SET WILLY","Poster","FIGHTER PILOT","Control panel","SABRE WULF","Wulf."
   1 "9";"The":
   1 "8","8","2190","1","2000","12","2120","57","2120","56","2120","42","2150","72","2170","73","2180"
   1 "8"+"Dear 16/48 readers,                   I was thinking that your  Big-print routine,if you'll     pardon my saying so,is getting  rather out of date.So after     MONTHS!! of work de-bugging and improving my own routine,I've   produced an 830 byte,break-     enabling,string-operated,pixel- plotting,large-printing,multi-  colouring,Super BIG Printer!!!
   1 "7";"Press Any Key":
   1 "7"+"Itstores its X-cord at 23296,its Y-   cord at 23297,its Y-magnification   factor at 23298,its X-magnification factor at 23299 and finally its     pixel jump between characters at    23300."
   1 "6"+" The big-print routine can be loaded in atany address!!To save it type in:
   1 "6"*A,B-256
   1 "6")="u")+("and Down"
   1 "5","2","3000","4","3200","16","3120","40","3120","41","3120"
   1 "5","2","2000","1","1500","3","1000","8","1220","48","1230"
   1 "5","2","1000","0","1520","42","1520","44","1560","31","1580"
   1 "5")="w")+("up,"
   1 "41165",hb:
   1 "41164",lb:
   1 "4","8","1020","1","1500","2","2000","4","1200"
   1 "4","1","3000","2","3500","3","2600","4","2900"
   1 "4","1","1000","0","2040","42","2040","48","2100"
   1 "4")="e");
   1 "3E 02    LD   A,2     TO SCREEN CD 01 16 CALL 1601H
   1 "3E 02    LD   A,2     62,2
   1 "30")="0KgbIdI"
   1 "3","1","3200","2","3400","3","3000"
   1 "3","1","3100","2","2800","4","3300"
   1 "3","1","2700","2","2500","4","2800"
   1 "3","1","2600","4","3400","5","2000"
   1 "3","0","5870","42","5870","21","5890"
   1 "3")="s")+("East,"
   1 "2","2","3300","3","3100"
   1 "2","1","3300","3","2500"
   1 "2","1","2800","8","BEG1"
   1 "2","1","1000","6","2500"
   1 "2")="n")+("South,"
   1 "19")="%10100000G":
   1 "18"+n)="G"
   1 "18"+M)=r$:
   1 "18"+M)="G":
   1 "18")="14":
   1 "18")="0":
   1 "16/48TITLE"
   1 "16/48LOAD1"
   1 "15")="1":
   1 "13"+"R TO READ AGAIN"+
   1 "13"+"OR Q TO QUIT.
   1 "13"+"EDINBURGH EH9 2DB.
   1 "13"+"7 Bright's Crescent,"+
   1 "1","3","2800"
   1 "1","2","2600"
   1 "1","2","1200"
   1 "+"  To change pixel-jump between  characters,you use 
   1 "''"You have destroyed a LUDOID"'"jammer and got the coordinates  of the planet where they have"'"gone to, write this down on the inlay card so that you use them to start off in the next episode"
   1 "'"If it does not verify type GOTO GO":
   1 "'" We will pay `10 for published  letters or between `20 and `100 if you can send us an original  program which we can feature."'"(Please enclose a SAE if you     want your tape returned.)"''" Meanwhile enjoy the rest of the tape....":
   1 ""big-print""
   1 ""a"",830:
   1 "                                                                ":
   1  to save the program to a         blank tape"''"      
   1  to run the program againPress 
   1  to read again.";
   1  to quit & load the ADVENTURE.":
   1  to page backwards."''''" 
   1  to NEW it"
   1  saves to Microdrive"''"      
   1  for hard copy)"
   1  and over are allcontrolled by 
   1  and Over which are takenfrom Basic's temporary colours; 
   1  Well I hope all you readers' can   find a use for both my routines.    Heres my address if you have any    queries about them:"+
   1  The Y-cord can be from 0 at the top to   191 at the bottom.Just like normal        printing,except high resolution but the Y-cord can be from 192 to 255 and only the  bits of the characters that fit on the    screen will be printed.The X-cord is from 0 to 255 and the printing wraps down when it reaches the end of the edge of the     screen."
   1  Thats all that I    have to tell you     about the big-print  routine,if you have  any queries about my routine then write tomy address (see end  of my letter program).Did you notice my   amazing
   1  Special Commands"
   1  PLAYER 2 HITS 
   1  Once started you can change    these variables with special    characters:
   1  MY THANKS TO MY DOG FOR NOT    
   1  LD   A,2   (upper screen)       CALL 1601H (open the channel)  
   1  It doesn't disable break and can be      continued after being broken into.
   1  INSTRUCTIONS 
   1  How to play the game"
   1  ASSEMBLY 
   1  6 ""LUDOIDS 2""*
   1  5 ""tutor 6""
   1  4 ""edit""
   1  3 ""letter""
   1  2 ""HOT RODS""*
   1  1984 A.P.S.
   1  1983 THRELFALL and HODGSON    Compiled OK   Program Length =  bytes   To run enter RAND USR "
   1  16/48 Magazine Ltd.   *6\$:
   1   To start it without an error  report,addresses 23298,23299 and23300 should not contain 0's    because you can't have 0 magni- fication nor can you have 0     pixel jump between characters.
   1    CHEWING ANY CASSETTES        
   1    .WRITTEN BY PAUL BUTCHER.    
   1     %                                
   1      ZX COMPILER  V2.0           
   1      BUT MOST OF ALL TO PSS     
   1        FOR THE ROUTINES         
   1        COPYRIGHT 1984           
   1                                 Program by Barry Thorne         Graphics by Jim  Dann                                  
   1